a quiet day at the post office
You work the front counter. Most customers are exactly who they say they are. Some are not. A cozy roguelite about social engineering — spot the cons, verify like a pro, and keep the line moving.
PLAY NOWfree · browser · ~10 min a runEvery customer wants something. Urgency, authority, familiarity — persuasion pressure is a hint, never proof. Honest people are in a hurry too.
Check IDs, call the number on file, ask your supervisor. Every check makes the queue grumpier. Security that blocks business is also failure.
Each day the deck reshuffles and the tricks get subtler. Pick a new branch policy every evening. Reputation hits zero, run's over.
The cons in this game use the same five persuasion levers documented in phishing research — authority, urgency, scarcity, liking, social proof — and every decision you make is scored the way detection scientists score it. Your end-of-day report shows your real sensitivity (d′), not just points.
Lin et al. 2019, ACM TOCHI · Kumaraguru et al. 2010, ACM TOIT · Hamman et al. 2017, IEEE Trans. Education